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Cinema 4d ribbon spline warp
Cinema 4d ribbon spline warp






cinema 4d ribbon spline warp cinema 4d ribbon spline warp

I’ve also tried using the Spline Wrap object but I’m running into similar issues.Īny ideas on how to work around this issue would be greatly appreciated. Having to manually position each corner point along a rail spline for each Sweep Nurbs is going to be too time consuming to be practical. To simply align text to a spline, use the Spline Effector in Relative mode. To deform or curve the each letter face, use the Spline Wrap deformer in Keep Length mode and adjust the text for better deformation. I realize the banking of the Sweep Nurbs object can be controlled with a rail spline, but I want to avoid that if at all possible since the animation is very long and contains several of these long, randomly turning ribbons. Learn two different methods that can be used to wrap or align text to a spline path in Cinema 4D. I’ve seen this sort of thing before using shorter splines and the Sweep Nurbs object, and have always been able to fiddle with the settings to get the correct result, but I have not been able to arrive at a setting this time that prevents these problems. The problem I’m having occurs at certain points along the spline where a 90 degree turn occurs and I either get an awkward twist in the ribbon, or the rectangle is swept along the path such that it creates a tiny thin line instead of maintaining the intended dimensions of the ribbon (see attached image). From there I’m using a Sweep Nurbs object to sweep a thin rectangular spline along the original spline.

cinema 4d ribbon spline warp

I’m using a linear spline drawn on a 3d grid as the basis of each ribbon. These ribbons are made up of straight lines that bank at fairly random 90 degree angles. I’ll demonstrate how to use the Inheritance Effector to achieve this morph and ways to make your morph look super sexy and bouncy! Finally, I’ll show you an alternate method of using MoSplines to morph and the shortcomings of going that route.I’m creating an animation where you follow several 3d “ribbons” as they grow through space. Then, I’ll show you how I build a spline that is able to be affected by effectors to morph from one spline shape to another. So to begin, I’ll go over the thinking behind the method I chose and how to achieve a nice, smooth spline morph. The nice thing about using the Cel Shader or just flat colors in the Luminance channel of your material is that when you use Cineware, these type of scenes render out super fast as a Cineware layer in After Effects because you’re not doing heavy shadow or shading calculations. This kind of spline morphing animation is awesome for using in conjunction your 2D workflow in After Effects by applying a Cel Shader material to your splines. In this tutorial I’m going to show you a really cool workflow for morphing between splines using Cinema 4D. Im also one of the very few Maxon Certified Cinema 4D Trainers in the world.








Cinema 4d ribbon spline warp